About This Game Construct and design buildings for optimal working conditions. Hire people to design and release software, so you can defeat the simulated competition and take over their businesses. Manage and educate your employees to make sure they are skilled and satisfied with their job.CURRENT FEATURESBuild, furnish and maintain office buildings up to ten stories + basement, on an enormous land, using a free-form building system with easy copy-paste toolsHire employees to design, develop, support, research and market software in teamsBuild roads and parking to ease commuting for your employeesTend to your employees' needs, demands, skills and specializations, while making sure each team has compatible personalitiesCustomize your own employee avatarCreate your own software products and franchisesCompete in a simulated and randomly populated market by selling your products, taking on contract work, creating patents, making deals or trading stocksHire staff to repair your furniture and computers, clean your office, make food for your employees or greet visitorsMod what kind of software you can develop, add your own furniture, upload your building blueprints or add support for your languageDelegate important tasks to your team leaders, such as managing development cycles and human resourcesSet up your own servers for products, source control and running your own online store 1075eedd30 Title: Software Inc.Genre: Indie, Simulation, Strategy, Early AccessDeveloper:CoredumpingPublisher:CoredumpingRelease Date: 1 May, 2015 Software Inc. Free Download [portable Edition] If you like games where you sit back and watch the money pour in, this is that game. It is very easy but great fun.Feature request\/feedback for dev:- an 'upgrade all computers' button which means I don't have to go around manually deleting every single older computer, and replacing calculators\/tablets\/inboxes for every single computer when these are deleted along with the old computers. Ain't nobody got time for that!- employees don't actually stay until the time I set them. They are out the front door 20 minutes before they should be finishing their shift.- the wall and room building is fiddly and sometimes doesn't work how I expect.- clearer explanation and more control of vacation time- clearer diagrams for how much design\/program\/art work is required for a task. For example, when research bars appear - they appear empty and only fill up in the colour of red\/green\/blue as they are researched. Maybe when each bar is empty, it would be helpful to show a blue\/green\/red outline around each bar so it is clear what type of research is required.Another example is when 'game asset' contracts show up with a green pie chart for '2D', this is confusing as the art skill is normally represented in red, not green.. So, currently I have about 70 hours in this game. Ive had my eye on this one for a long while but finally decided to check it out and was not disappointed. For $14 this is well worth the money. As is, this game is pretty amazing and I have absolutely enjoyed it and I would recommend it. That being said.... only thing I see that this game needs is just a little balance. I feel its pretty easy even on hard once you have your first success and see how the game works. The stock market needs a bit of tweeking in my opinion also. But seriously... if you like tycoon type management games with building....Just get the game you wont be disappointed. Alpha 8.11.27 out: ChangesAdded idle worker indicator button and game now specifies problem when employee is selectedEmployees will now try to go to a water cooler to relieve stress if they are completely stressed outRemoved releases from "upcoming events" window, player should check "upcoming releases" window insteadHaving HR "force roles" disabled would force employees to "any role", which was more confusing than helpfulFixesElevator and stairs had become upgradable but would crash the game if attemptedChanged employee thought "Stressed" to "I feel stressed"Staff list wasn't sorted correctly when sorting by arrival/departing timesFixed inconsistencies in current selection when employee or staff window is manipulatedOptimizationsRemoved unnecessary employee computations when game is paused. Alpha 8.11 officially out!: I can finally start work on Alpha 9. As with the past major alpha versions, this could take 1-3 months before I have something ready, especially now that I need to overhaul a large part of the core mechanics. Look here for more details in the upcoming days. I'll also be spending the next couple of weeks updating all marketing material, as most of it is a year old.Major changes include:New car models and animations by LasseNew car sound effectsCars now take 4 people instead of 2 and busses take 12 instead of 8. Parking spots have been reduced to 2 spots to avoid clipping issuesNew save format means faster saving, smaller file size and I have more control over the processYou can now sell stocks to highest bidderGraphs now have tooltips so you can inspect valuesColumns in lists now save your width preferenceThe dialog window looks way better!You can now use ctrl/alt/shift/cmd modifers for binding keys, but you can no longer bind these keys directly. If you have any issues try resetting the key bindings.Fixed 720p resolutionA bunch of fixes, optimizations and UX improvementsChanges in 8.11.13:ChangesAdded icons and colors to dialog windows for info/warning/error/questionFixesFixed left wheels rotating in the wrong directionFixed room labels in topdown mode. Alpha 10.10 officially out: Alpha 10.10 adds the long requested feature: Paths. You can now build paths from the road construction menu and since employees walk slower on grass in this update, paths won't just be for looks.Alpha 10.10.11 (2019-02-28). Alpha 9.11.1 out on testing branch: This update changes some gameplay mechanics, so I've decided to put out in testing for some days before releasing it officially.Music by Chris Sinnott[sinnottsoundworks.com] is finally in, with more to come!ChangesGroup right click buttonsAdded musicInstead of having a default room style, you should be able save and apply custom stylesAbility to group rooms and blanket assign them styles and staffDialog confirmations can now be ignored on an individual basisImproved cook serving tray priority logicAmount of people who can take food from a serving tray at a time is no longer limited by space around the trayFixesUndoing deleting rooms would not recover all their settingsVarious other fixesOptimizationsRandom optimizations to employee simulation. Alpha 8.11.12 out on testing branch: EDIT: Messed up multi select and sweep select in 8.11.11, they are now bound to ctrl/shift + left click, instead of just ctrl/shift.Alpha 8.11.11 ChangesUpdated dialog boxesYou can now use modifiers ctrl, shift, alt and cmd when binding keys, so you can no longer bind these keys directlyDragging camera default keybinding has changed to ctrl+right click, tutorial WELCOME2 updated to reflect thisSorry this is taking so long, but I want to fix as many bugs as possible before I start work on alpha 9.ChangesSave listview column widthsAdded personality traits to customization menuPreview colors in customization menu directly on buttonsFixesContract time should be counted in days if applicableFixed a bunch of null reference bugsOptimizationsOptimized team compatibility calculation. Alpha 9 out officially: Alpha 9.10.16 changes. Alpha 9.2.1 out on testing branch: Don't worry, I'm not at all done balancing the game and I haven't gotten to contract work yet. This release is mostly to avoid getting the same bug report over and over.I'm currently working at a snail pace due to my internet situation. I just got a 4G router today. I put my phone's SIM card in it, so I'm currently maxing my data cap, not receiving phone calls and drowning in ethernet cables, until I receive a new SIM card. The cable company that decided to cut my connection without ever informing me have not responded to my inquires and don't really seem to care (They weren't informed I moved in. I didn't know they existed, so I just signed up with an ISP).Known issuesCan't update previously uploaded workshop modsChangesMade reviews more clear when the price is too highAdd overall score and review accuracy to peer review windowProgressbar for review workShow needs/OSs in info window for softwarePut contract/deal info in info window for software work itemsAdd enter to accept on team selection windowBalance printing job offersOverhauled tutorial system to make it easier to change and add new tutorialsBalance support ticket generationProject progress should go to 200%, going above 100% increases quality, but is obviously very inefficientAdd warning when starting print job when no printers are presentWarn the player when physical copies of a product does not meet demand, causing lost salesAdd warning message when furniture could not be replaced due to sizeLower bandwidth requirements across entire gameUpgrade power of all servers to and balance billsSoftware work needs release date visible alwaysFixesError bubbles do not scale according to GUI scalingShould never lose more fans on cancelling support than active user countMissing categories for printing furnitureDates were not being loaded correctly when having more days per month, which could cause instabilities (Somehow worked out in alpha 8???)Fixed design phase sometimes not updating progress bar. Alpha 10 officially out: Alpha 10 is now stable enough for an official release. I might still have some changes that are big enough to warrant an update or two for Alpha 10. I want to cram as many features in as possible before moving on to Alpha 11, since the bulk of features planned for Alpha 11 will render Alpha 10 saves completely incompatible, as usual.If you are not done with your Alpha 9 save file and want to continue playing Alpha 9, you can switch to the "old" branch by right clicking the game in Steam and going to properties and then betas.I recommend going through the tutorials, as they have been updated to reflect changes in gameplay and new additions. A lot of strategies and play styles from Alpha 9 will not work in Alpha 10, since hiring and employee skills have been overhauled.Alpha 10 highlights
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