About This Content Stellaris: Apocalypse is a full expansion which redefines stellar warfare for all players with a host of new offensive and defensive options. Destroy entire worlds with terrifying new planet-killer weapons, fight against (or alongside) ruthless space pirates, and maybe discover a few non-violent game features as well.The Apocalypse expansion includes:THAT'S NO MOON, NEITHER IS THAT ONE, THAT ONE MIGHT BE A MOON, WAIT, NO Keep the local systems in line with fear of the new “Colossus” planet-killer weapon – a technological terror that eliminates entire worlds from the universe.ALL YOUR BASE ARE BELONG TO YOU New enormous “Titan” capital ships can lead your fleets to conquest, offering tremendous bonuses to the vessels under their command. Meanwhile, fortify key systems with massive orbital installations and secure your homeworld as an impenetrable bastion among the stars.PIRATES OF THE CONSTELLATION Watch out for Marauders – space nomads who raid settled empires and carve out their lives on the fringe of civilization. Hire them as mercenaries in your own conflicts, but take care that they don’t unify and trigger a new mid-game crisis!SOME NON-VIOLENT FEATURES New Ascension Perks and Civics are added in the expansion, along with new Unity Ambitions that provide new ways to spend Unity and customize your development.SOUNDS OF DESTRUCTION To accompany your planet-shattering expedition, three new musical pieces have been composed by Andreas Waldetoft for your listening pleasure. 6d5b4406ea Title: Stellaris: ApocalypseGenre: Simulation, StrategyDeveloper:Paradox Development StudioPublisher:Paradox InteractiveFranchise:StellarisRelease Date: 22 Feb, 2018 Stellaris: Apocalypse Download No Verification About the ongoing PDS-"support", which is feeded by a DLC like this one: Brace yourself for the PDS-RELEASE-STRATEGY: At a given date (to fit our schedule), we insist, that we release what we've done so far (aka a gamble, whether an "update" is complete or not) and regardless of its quality (aka an additional gamble, whether the same "update" is a buggy and unoptimized mess or not). Brace yourself for the (following) PDS-PATCH-STRATEGY: At a given date (to fit our schedule), we insist, that we end to TRY to patch (complete, fix and optimize) as little as possible in regards to our latest "update" ...Colossus: A ship with 5 variants of "mass-destruction" and actually quite decent, but 01. it's an "ascension"-perk (instead of (for example) a technology) and 02. if you use it then you will get such a high opinion-malus against all the other ai-empires, that the "normalization" of the relation with them will take a zillion years, so that it's not that "smart" to use it at all ...Titan: It's the biggest military-ship, restricted in regards to its numbers, considered as the flag-ship of any military-fleet and it can generate 1 (choosable) "aura" for its respective military-fleet, so that it's actually quite decent, but guess what ? "Auras" were already a part of the V1.0-base-game, later erased and now re-implemented in this DLC, so that you've the "honour" to pay for this feature (again) ...Ion Cannon: It's a defence-station against capital-ships and actually quite decent, but since there's a hard-cap for defence-stations (via the starbase-level) within every star-system, this ion-cannon (like any other defence-station) is quite useless since the enemy can attack such a star-system with a zillion of military-ships ...Unity Ambitions: They're now "free" (aka a part of the base-game), but don't let you fool by PDS since they're just (renamed) "edicts", which use "unity" (instead of "influence") since PDS has (desperately) needed "something" to deal with the (inevitable) "unity"-excess-production after you've finished the last tradition-tree ...Marauders: Something like not playable pirate-ai-empires, but rather annoying than "cool" ...Don't expect that much from the other stuff since they're just PIECES of the "complete" game in order to play ... well ... the "complete" game.. I've got this DLC at a 50% off sale from Steam and it was a fair price point for me. Writing poor reviews based on price is a disservice to the community. Just wait and buy games when they fit your budget and stop whining like a \u2665\u2665\u2665\u2665\u2665.As far a the actual game review, for me it's mostly positive:The Marauder feature can be either added fun or annoying... if you build a strong economy it's a lot of fun to pay them to keep your enemy at bay never being able to mount an invasion force against you because they are constantly being raided by a very powerful fleet. You can see their strength going from overwhelming to equivalent with just a few raids without you building a new fleet. It can be annoying when they "ask" you for tribute or else... but again if you build a good economy it's not big deal to "gift" them goods.Titans and Colossus are insanely fun... after being constantly under attack from all fronts by 2 or 3 empires at the same time for centuries, fending them off with Star Bases and Citadels at choke points, I finally was able to build the Titans and a Colossus accompanied by a few battleships and it was a laugh out loud moment of retribution.Plowing down their systems and cracking their worlds like walnuts while they beg for peace and the rest of the galaxy is silent because too afraid to antagonize me was worth the price for me (50% off).This playthrough was for me the equivalent to play civilization for a cultural win and then nuking the world at the end. It never gets old :D. I will go in debt to buy all Stellaris dlc.... it lets me play as an extermination super death empire and i like it. I build a colossus. I glassed a planet.People hate me.The galaxy turn against me.I don't know what I did wrong.
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