About This Game The Edgelands is an atmospheric adventure set in the present day, based on real and imagined folklore.Beginning in a house in the forgotten rural backwoods beyond the City, you soon find yourself exploring an uncanny rustic twilight landscape in which familiar rural landmarks overlap with otherworldly occurrences, creating a dream-like blurring of the ordinary and the supernatural.The Edgelands is focused on exploration and atmosphere, not brain-taxing puzzles and inventory juggling. It is a sedate and eerie experience, with an ambiguous narrative designed to enhance the mood of dusky ramblings in mysterious places where urban and rural environments overlap.An evocative electronic soundscape responds and adapts to your actions as you interact with the environment and it’s inhabitants.The Edgelands is a proud recipient of funding from Fundbetter, the initiative set up by Failbetter Games, developers of Sunless Sea and Fallen London."Striking visuals and a killer soundtrack " - PC Gamer"Superbly Evocative" - Rock Paper Shotgun"A powerful, personal experience that is well worth spending a hazy evening with" - IndieGames"Compelling and beautifully written" - PC PowerPlay Magazine"One of the most creatively surreal and bizarrely enthralling indie games of the last several years " - Starburst Magazine"The Edgelands knows the power of sound design" - Kill ScreenSoundtrack available here https://hoofus.bandcamp.com/releases 1075eedd30 Title: The EdgelandsGenre: Adventure, IndieDeveloper:Marshlight SoftwarePublisher:Marshlight SoftwareRelease Date: 9 May, 2017 The Edgelands Download For Pc [Xforce Keygen] + Fascinating surreal world+ Beautiful prose (albeit slightly repetitive)+ Eerie atmosphere- Walking is slow, and slows even more if your computer has processing troubles- Can't save in the middle of a chapter* Best taken in small doses, a chapter at a time, so you don't get sick of the pacingThere isn't much of a plot to speak of in The Edgelands. You wander here and there, at a walking pace that is at times agonizing, as you follow your cat around the decaying world. Your choices don't affect anything other than the snippet of prose you read, or how you feel about what you've done. (Sometimes there will be a kinder option, or one that feels less sacrilegious.) The puzzles are really just brief tasks you perform in order to advance. There are hints of a greater story\u2015a dreadful dystopian corporation that seems to drive its workers insane, for instance\u2015but in the end you're just a normal resident of the world, and your actions mean very little.The best comparison, I think, is Patrick Rothfuss's The Slow Regard of Silent Things. There's the sense that some ancient magic is working behind the scenes, and all the objects of the world have come just as alive as the people in it. Trees grow cellphones, food and drink bring on vivid hallucinations, and rituals you cannot quite understand are often the key to clearing your path.TL;DR: Those who take pleasure in meandering about in compelling worlds, without feeling pressured by gameplay or story, should find The Edgelands a worthwhile experience.. I really liked this game, the atmosphere at times reminded me of Alice when she's lost in the forest. The soundtrack really works with what's happening on screen making for a nice overall game play.My only criticism is that I felt I needed to walk faster - especially when having to go back & forth over ground already covered, it felt like a long trek at times.. I think The Edgelands (TE) is best described as an interactive story, and in many aspects it's similar to Kentucky Route Zero -- a psychedelic journey in a reality that used to be our reality but then made some strange choices in its life.There are interactions with various objects and NPCs but, I think, only two puzzles that aren't completely straightforward.Those interactions are always narrated in a way that has a feel of an old-school text adventure, in equal parts businesslike, ornate and tongue-in-cheek, and the writing is excellent throughout. The in-game texts aren't too verbose, and the dialogs are quite short.TE's stylized graphics are somewhat similar to pixel art, mixing higher-resolution stylized shapes with some lower-resolution elements in the backgrounds.TE has lots of subtle animated details. There's always something to look at, such as various creatures reacting to the protagonist (the girl? the Stranger?) or just going about their business. Or some subtle or not-so-subtle changes in the surroundings.The setting, the mysterious places and creatures, the writing, the graphics and the animations really come together to produce what I think is one of the best short interactive story games.What you might not like:- TE doesn't bother having a reason for the journey or an overarching story. The game is more like a collection of stages- sometimes it looks like the protagonist or the animals are moving sideways (that is, facing slightly the wrong way when they move)- walking is rather sluggish. It's really tied to the design of the game though, as the player is supposed to see things happening while walking. And the fact that there's always something to look at (have I said that already?) helps- I can easily imagine the reactions to the game's soundtrack varying from "Superb use of electronic music" to "Why does it make those strange sounds at me?". I would rate this game as a meh? It had a nice atmoshpere and music, some neat visuals but that is it. The walking speed is slow, somewhat infuriating at times especially when you have to move from one side of the screen to another. The puzzles are not really puzzles, you pick things up and automatically use them, there is no item management, so you just walkaroung click on prompts feels kind of like busy work really. But the game isnt to long or expensive, so its not offensively bad just a meh game.. Edgelands is a minimalistic point and click adventure with interesting art and sound direction. I recommend this game more for atmosphere and story than for the puzzles or play time. Movement speed and play time are the main downfalls. With that said if your into wierd distopian futures and point and click games pick this one up, at a discount.. In fairness i'll leave my original review below which I'd wrote only after my initial short session with the game. It left a good impression with me at the time, but I changed my mind after getting a chance to spend more time with it. I still really like the atmosphere and artwork, but the rest of the game quickly became bland and predictable.There's not much of a story for you to invest yourself in the character or what's going on. It feels like a Point A to Point B interactive story without much of a plot nor variation in between. You play through a series of short levels (small physical areas that the story progresses you through), each of which typically has a puzzle (more like a task) that you must complete to progress to the next area such as finding a key for a door. The tasks require no thought or effort whatsoever... basically talking to this person who says to find some thing that's in plain site to then take here yadda yadda. Now I do occasionally enjoy walking\/exploration games with good artwork, but there's not enough story to keep my interest and the walking pace kills my desire to explore the limited level area. I'm sure there's some people who would still enjoy playing it though.------Stumbled across this game and decided to pick it up since the artwork\/style looked interesting. So far I've been enjoying it since I tend to favor these light puzzle \/ exploration kind of games (similar to Oxenfree in that sense). I like how most objects are interactable with dialog (reminds me a bit of The Fall) to help explore each of the areas. The visuals and sound seem to go well together to produce surreal\/creepy environments. So far it doesn't feel particularly challenging but rather has a relaxed feel to the gameplay - but I haven't got too far in the game yet so that may not always be true.The only complaint that I have about the game is the walking speed. There's only one pace of walking and it feels painfully slow at times when walking through woods. Luckily I haven't found the need to backtrack much at all but it still bugs me.. I thought this game was great! Very moody. I liked how dark it was, in imagery and content. I would have like to have been able to walk a little bit faster, but I kept going back and forth between also kind of liking that it made me slow down. I found restarting chapters to get all the dialogue worth it as well. Often you only get to choose one option per conversation. Usually each option provides a bit more information.. So weird and creepy but also so very soothing and satisfying. The puzzles are strange but intuitive, which just adds to the atmospheric feeling of the world, which is both folkloric and dystopian. It's a short game that I finished in 90 minutes, but that was suited to the dreamlike experience of playing the game. The whole time I was playing I kept thinking "this is so weird and I love it so much". Highly recommend.
top of page
bottom of page
Comments